Review: I-0 (Interstate Zero)
I-0 (Interstate Zero) (home)
by Adam Cadre, 1997 (Inform)
Best Game/Best Individual PC, XYZZY 1997
Summary:
"Oh, there's a lot of opportunities, if you know when to take them..."
What worked:
- The entire game is structured for multiple solutions.
- A colorful player character.
- It's so small.
- The puzzles were simple and rigid -- your efforts either resolved the matter, or were ignored. They seemed to exist mostly to differentiate one branch of the plot tree from another.
- The trunk and glove compartments of the vehicles in the game were not explicitly noted in the room descriptions -- but rummaging through them proved worthwhile.

0 Comments:
Post a Comment
<< Home