Monday, March 07, 2005

Review: I-0 (Interstate Zero)

I-0 (Interstate Zero) (home)
by Adam Cadre, 1997 (Inform)
Best Game/Best Individual PC, XYZZY 1997

Summary:
"Oh, there's a lot of opportunities, if you know when to take them..."

What worked:
  • The entire game is structured for multiple solutions.
  • A colorful player character.
What didn't work:
  • It's so small.
  • The puzzles were simple and rigid -- your efforts either resolved the matter, or were ignored. They seemed to exist mostly to differentiate one branch of the plot tree from another.
Spoiler notes: (highlight to read)
  • The trunk and glove compartments of the vehicles in the game were not explicitly noted in the room descriptions -- but rummaging through them proved worthwhile.

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